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<font face="Arial" size="2"><p align="center"><b><font size="4">SpiderBasic - Texture</font></b></p>

<p><b>Overview</b></p><blockquote>





Textures are useful to have realistic looking <a href="../mesh/index.html">meshes</a>. It's possible 
to create a texture on fly (with regular <a href="../2ddrawing/index.html">2DDrawing functions</a>) or load 
it from disk. <a href="../engine3d/initengine3d.html">InitEngine3D()</a> must be called successfully before using the Texture functions. 

 

</blockquote><p><b>Command Index</b><blockquote>
<a href="copytexture.html">CopyTexture</a><br>
<a href="createcubemaptexture.html">CreateCubeMapTexture</a><br>
<a href="createrendertexture.html">CreateRenderTexture</a><br>
<a href="createtexture.html">CreateTexture</a><br>
<a href="entitycubemaptexture.html">EntityCubeMapTexture</a><br>
<a href="freetexture.html">FreeTexture</a><br>
<a href="getscripttexture.html">GetScriptTexture</a><br>
<a href="istexture.html">IsTexture</a><br>
<a href="loadtexture.html">LoadTexture</a><br>
<a href="saverendertexture.html">SaveRenderTexture</a><br>
<a href="textureheight.html">TextureHeight</a><br>
<a href="textureid.html">TextureID</a><br>
<a href="textureoutput.html">TextureOutput</a><br>
<a href="texturewidth.html">TextureWidth</a><br>
<a href="updaterendertexture.html">UpdateRenderTexture</a><br>
</blockquote></p>

<p><b>Example</b></p><blockquote>
<a href="../Examples/Texture.pb.html">Texture.pb</a>

</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center><a href=../reference/reference.html>Reference Manual - Index</a></center>

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